The Untapped Potential of San Andreas’ Gang War System

GTA San Andreas’ gang war system had a lot of untapped potential.

In San Andreas, the Los Santos suburbs were divided into territories, each belonging to one of three gangs. The goal was to win territories for your gang until no more enemy-controlled areas were left to launch attacks against you. You killed a few gang members to start a war and then killed three waves of enemies to take the territory. You did this for every territory until everything was yours.

It was a simple system but repetitive. Fighting three waves of enemies became tedious after the first few times. There was no strategic difference between the territories – no rewards for taking one over another. The only effect taking a territory had was that the enemy gang members in the area were swapped out with your own. This was a neat instance of your actions having a tangible effect on the world – but being neat was all the gang war system could achieve. And considering your territories occasionally came under attack, requiring you to defend them personally or lose them, the gang war system could be frustrating. Whether or not you enjoyed San Andreas’ gang war system, it should be easy to see plenty of potential for improvement.

So what improvements could be reasonably made? It’s easy to brainstorm crazy ideas – but broadly speaking, I can identify three prominent areas of improvement that future GTA games or other open-world games with factions could make.

Continue reading

How Small Scale Battles Made Bad Company 2 Special

Battlefield Bad Company 2
Still the best Battlefield

The Bad Company spin-off series limited its battles to 24 players on consoles and 32 players on PC. This distinguished the Bad Company series from the mainline Battlefields (the ones with numbers and no subtitles), which focus on large-scale battles involving 64 (and now 128) players.

Bad Company’s smaller player cap was a necessary compromise for the consoles it was developed for back then. Contemporary console hardware couldn’t handle 64-player servers without serious sacrifices. Even Battlefield 3 and 4, both mainline Battlefields, were limited to 32 players on the PS3 and Xbox 360.

At the time, many PC gamers considered the Bad Company series inferior to the Battlefields that had come before for this very limitation. Even I, a console gamer then, thought 64-player servers would improve Bad Company. I was jealous of PC gamers with their beefy rigs, their flowing white hair, and the awesome chaos I imagined 64-player battles to be.

Since every Battlefield following Bad Company 2 has had at least 64 players, it’s possible to look back and ask if I was right. Would the Bad Company series have been better with 64-player servers?

Continue reading