Will GTA 6 Include a Remastered Los Santos and Liberty City?

GTA 6 will be the third game in GTA’s HD universe. Liberty City and Southern San Andreas (which I’ll just call Los Santos for convenience) are the latest and more detailed reimaginings of the same cities Rockstar has done twice before. With remastered textures and GTA 6’s cutting edge graphical tech, Liberty City and Los Santos would not seem out of place alongside GTA 6’s Vice City.

Rockstar has not confirmed any plans to combine all these maps into one world—but there are clues that they’re at least thinking about it.

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Imagining a Better GTA Online: Career Mode

Daydreaming is fun. I’ve been a daydreamer since I was a kid. One of my favourite forms of daydreaming is coming up with ideas for games I’d love to play.

Below is my idea for a big new mode for GTA Online. It’s basically a full-priced game unto itself. I don’t expect Rockstar to make anything like it or even read this post. But I had fun writing it, and I honestly think my idea would make for an awesome game. It’s fun to think about it, even though it will never happen.

Have a look, see what you think:

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The Untapped Potential of San Andreas’ Gang War System

GTA San Andreas’ gang war system had a lot of untapped potential.

In San Andreas, the Los Santos suburbs were divided into territories, each belonging to one of three gangs. The goal was to win territories for your gang until no more enemy-controlled areas were left to launch attacks against you. You killed a few gang members to start a war and then killed three waves of enemies to take the territory. You did this for every territory until everything was yours.

It was a simple system but repetitive. Fighting three waves of enemies became tedious after the first few times. There was no strategic difference between the territories – no rewards for taking one over another. The only effect taking a territory had was that the enemy gang members in the area were swapped out with your own. This was a neat instance of your actions having a tangible effect on the world – but being neat was all the gang war system could achieve. And considering your territories occasionally came under attack, requiring you to defend them personally or lose them, the gang war system could be frustrating. Whether or not you enjoyed San Andreas’ gang war system, it should be easy to see plenty of potential for improvement.

So what improvements could be reasonably made? It’s easy to brainstorm crazy ideas – but broadly speaking, I can identify three prominent areas of improvement that future GTA games or other open-world games with factions could make.

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What if Horror Games Were Not Advertised as Horror Games?

A ghost haunting the Gone Home house
Hear me out: Gone Home … but spooky

One of the best ways to scare someone is to catch them off guard. If you let someone know something scary will happen, you give them the chance to mentally prepare for it. Most people will strengthen their mental defences whether intentionally or not; it’s an unconscious response they have no control over.

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