
San Andreas’ map was revolutionary. It was detailed, full of character, and, of course, it was huge. Expectations were high for what would come next. If Rockstar could create a map like San Andreas on the PS2, what could they do in the future with better hardware, more manpower, and more money?
What they did do was somewhat unexpected. GTA 4 and 5’s maps were much more detailed than their PS2 predecessors. They both had strong and distinctive tones. But in terms of scale, GTA 4 was smaller, and GTA 5—though technically larger—felt smaller to many GTA fans.




