
Quantity has a quality of its own, but, in the context of player caps in multiplayer first-person shooters, there are limits.
The announcement that Battlefield 2042 would have 128 player servers was met with excitement by many, but almost immediately after release, opinions soured.
This is not to say no one liked the vast increase in player count, nor that it couldn’t have been implemented better. But there are fundamental issues with player counts beyond 64 (the standard cap for ‘large’ multiplayer games) that are not easy for developers to mitigate.






