
Fair or not, many gamers have long considered open worlds superior to linear ones. If it can be said that a competition rages between linear and open world games, it has been seen as open world games’ game to lose.
Open worlds promise greater freedom, gameplay depth, replayability, immersion, and content. They allow players to go where they want, do what they want when they want to, approach objectives from any direction, and take a break from the main story to mess around in the world and do side activities. The idea of all this freedom makes it easy for open-world games to generate excitement.
Linear games, by contrast, have long been associated with gameplay limitations, short runtimes, and overly scripted cinematic sequences.
In recent years, however, excitement at the news that a game will have an open world has tended to be more subdued. Excitement is still generated relatively easily, but are now met with more skepticism than ever before.
Many open-world games have been released in the past ten years, plenty enough for gamers to better understand the advantages and limitations of open-world level design. Now is as good a time as ever for game developers and consumers alike to take a step back and ask ourselves: What do we actually like about open worlds, and are they really necessary?
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